In Paw-Anormal Activity players take on the role of a dog protecting their sleeping owner from “possessed” objects during a stormy night. Bark to defeat monsters but don’t bark too much or your owner will wake up.
On this project I acted as Lead Programmer. It was my duty to coordinate with the other leads and coordinating with other programmers to ensure tasks were being completed on time and that all features were possible and being completed. Along with communication and leadership, I also programmed the NavMesh in our game, debug problems, and helped out with the level design of our game.
Paw-Anormal Activity won Honorable Mention at SCAD's competition for being second place in every category and went on to win awards at our local Guild Hall's startup conference.