Final Breath

Made in Unreal 4, for Global Game Jam 2018

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In Final Breath, You are a well known traveling merchant. Upon returning home you discover you have recently contracted the black plague. Realizing death is near you traverse through your beloved town to make amends and to see the sights for the last time, while avoiding transmitting your disease to the rest of the population.

I was mainly responsible for programming the disease mechanic, creating one of the AI NPCs, navmesh, and other game mechanics. I also helped out with set dressing, sounds, creating materials, and a little texturing.

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